This is version 3, with a few bug fixes and some tweaks. CTF and CTFB now work, and HQ has expanded ranges. I've also fixed the issues where players models were not correct.
Also, I've decided to *not* add a helicopter. This would kind of ruin the map, since player's are often on the roofs. I also think that helicopters ruin the game, honestly, but that's a different matter.
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I hereby present you my first releasable map for Call of Duty 4! :-)
It's an Italian village located on a hill. The height differences between
buildings from one side of the map to the other is almost 2 buildings in
height. The buildings are very close to each other, giving you some nice
close combat with quick movements. I tried to make things as pretty as
possible, and add loads of rubbish and decoration.
All gametypes are included: FFA, TDM, DOM, CTF, HQ, SD, SAB. The thing
that misses is a helicopter, but I will include that in the next version
(could not get it to work). The map also has underground tunnels, and an
underground chamber...ooh how secret xD
I hope you enjoy the map, please let me know if you have any possible
improvement or found any sort of bug. You can reach me at
http://forum.daevius.com or at
http://www.daevius.com/contactThank you!
Also, if you really enjoy this map, let me know! It encourages me highly
and I might play a game on your (busy) servers to see how the map goes ;-)
Download: http://www.daevius.com/files/mp_aosta_valley_v3.zip





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Author: Daevius
Site: http://www.daevius.com
Contact:
http://www.daevius.com/contactForum:
http://forum.daevius.com--------------------------------------------------------------------------
Installation:
Extract the zip onto your CoD4 directory, except this readme and the
screenshots.
The mp_aosta_valley.ff, mp_aosta_valley_load.ff and mp_aosta_valley.iwd
should all three be in the [root]/usermaps/mp_aosta_valley/ directory!
Be sure to run a mod (it doesn't care which mod), preferably customMaps.
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Change log:
v3
- Expanded HQ radius by about 30%
- Made CTF and CTFB flags to work
- Fixed a misplaced wall
- Fixed the bug where players had a red brush infront and their bodies
were big 'FX's.
v2
- HQ gamemode now works
- Fixed roof bug 1 (the look through roof from inside)
- Fixed roof bug 2 (the blocking thing on the roof)
- Added a vision file for extra effect
- Cleaned the .csv file (resolve bugs that appear when using certain mods)
- Made windows and doors be easier to go through...added diagonal
player_clips for the sides, so you don't stuck behind the frame
- Resharpen the loadscreen
- Done some minor tweaks to the roofs
v1.1
- Cleaned up the .iwd file
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Credits:
Special thanks go to Tally and Zeroy for helping me with various problems,
and Morphis for providing custom textures from CoDUO and CoD2!
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